WRESTLING 1kg

AGE CATEGORIES
KIDS (10 to12 years old / Elemendary School)
SENIOR (12+ to 18 years old / Middle School)
⚠️ The sport is held in two divisions:
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Wrestling Basic: Robots built from educational modular kits with official hubs/controllers (e.g., LEGO® Education EV3/SPIKE/Robot Inventor, ZMROBO, MAKERZOID, ENJOY AI, Makeblock mBot, DFRobot Maqueen), or equivalent.
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Wrestling Advanced: Robots built with general-purpose microcontrollers/electronics (e.g., Arduino, ESP32, STM32, Raspberry Pi, Teensy, NVIDIA Jetson, BeagleBone) and similar custom/open hardware.
🚨 Each age category competes separately.
⚠️ RULE ZERO – Zero Tolerance & Common Sense
In all sports, Rule ZERO applies, which states:
➤ "If you are not sure whether something is allowed, then it is probably NOT allowed."
All rules are based on common sense, the spirit of the sport, and the safety of all participants.
Any deliberate misinterpretation, violation of the meaning of the rules, or attempt to exploit gray areas for unfair advantage will not be tolerated and may lead to team disqualification from the competition.
🎯 GOAL
The goal of the Robot Athletes is to take the opponent out of the battle on the specially designed wrestling track and be considered the winner.
There is a time limit 1 minute in each match.
Wrestling, as a sport, does not require the injury or destruction of the opponent, but only his displacement off the track. This can only be done by pushing the opponent with the robot's main body, just like two human wrestlers would fight.
In such a case the Robot Athlete who violates the core values will be excluded and the opponent will be declared the winner.
👥 TEAM – COACH
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Participation in the competition is team-based, not individual.
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Each team may consist of two (2) to three (3) members.
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Each team must designate up to one (1) Robot Athlete Technician. Only the Robot Athlete Technician is allowed in the waiting area or competition area. The rest of the team must remain in the competition venue but cannot wait in line.
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The team is allowed to change the designated Technician before each attempt on the arena, to give all members the opportunity to be actively involved in the sport, although this is not mandatory.
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All team members must be at least 10 years old (equivalent to 4th grade of primary school or above).
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The team’s coach must be at least 20 years old.
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To ensure smooth participation in the competition, the coach must have 1 assistant for every 3 teams they register in the competition.
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Each team is allowed to have only one robot. Changing the robot during the competition is not allowed.
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Teams are not allowed to share the same robot.
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If a team encounters a serious technical issue with their robot, they are allowed to replace only the microcontroller or the electronic components, after obtaining permission from the Head Judges.
🤖 ROBOT ATHLETE – ROBOT CATEGORY
Eligible Robot Athletes include Basic and Advanced type robots.
The competition is conducted separately based on:
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Age category
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Robot type (Basic / Advanced)
⚙️ ROBOT ATHLETE REQUIREMENTS – SPECIFICATIONS
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The Robot Athlete must be autonomous.
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The maximum dimensions must be 20 cm Width × 20 cm Length.
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Weight: up to 1 kg.
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The Robot Athlete will be weighed and must comfortably fit inside the control box.
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The control box dimensions are 20 × 20 cm with a tolerance of two (2) millimeters.
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The Robot Athlete must be placed inside the control box without applying pressure.
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The Robot Athlete must not damage or wear down the track or pose any kind of threat to spectators.
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The Robot Athlete must be equipped with a start and stop button. ➤In the Wrestling Advanced category, Athletes should be equipped with MicroStart Module Jsumo.
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For the Basic category, the following limitations apply: only one (1) microcontroller, four (4) motors, and four (4) sensors may be used. ➤ For the Wrestling Advanced category the use of multiple microcontrollers and sensors is unrestricted.
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Robot Athletes in the Wrestling Basic category are built exclusively from educational modular brick/beam kits (LEGO-like or equivalent, indicative examples LEGO® Education EV3/SPIKE/Robot Inventor, ZMROBO, MAKERZOID, ENJOY AI, Makeblock mBot, DFRobot Maqueen and similar) using the official hub/controller and the corresponding motors/sensors. All motor/sensor connections are made directly to the official hub, with official cables/parts of the kit; external microcontrollers, motor drivers/ESCs, non-official adapters/converters, or additional power sources/boosters are not permitted. Interoperability of official components of the same manufacturer is permitted when plug-compatible or via an official adapter (e.g., LEGO SPIKE motor on a LEGO Robot Inventor hub). Robots that do not meet the above are placed in the Wrestling Advanced category.
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The use of pneumatic devices/equipment is prohibited in any robot category.
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In the Basic category, οnly the official batteries/power supplies provided with the educational kit allowed. Modified batteries, motors, and sensors are prohibited.
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The use of external batteries, boosters, converters, motor drivers, that increases the voltage beyond the nominal rating of the official hub is strictly prohibited. The nominal voltages of these hubs must be up to 9V.
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For the Wrestling Advanced category any type of battery or power source may be used, with an upper limit of 24V nominal voltage in any circuit or part of the robot. The use of a nominal electrical voltage greater than twenty-four (24) volts is prohibited.
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Pullback motors are strictly prohibited in any robot category, as the sport promotes engineering and experimentation to increase speed.
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The use of gases (e.g., canisters or any equivalent) to increase speed and strength is prohibited, as they are considered dangerous.
🧱🛡️ 3D Printed / Structural Parts – Shields & Extensions NEW FOR BOTH CATEGORIES
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Robot Athletes are allowed to include 3D printed parts or other structural materials for protective shields and extensions at the front, rear, and/or sides.
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At the start of the match, the Robot Athlete must fit entirely inside the official control box (20 × 20 cm, tolerance ±2 mm).
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After the start, the Robot Athlete may expand forward, backward, and/or sideways, but the maximum overall dimensions must never exceed 30 × 30 × 30 cm when in full extension on all sides.
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Shields and extensions may be mechanical or deployable (e.g., lowered, expanded, or unfolded after the start).
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Shields and extensions must not be white in color, in order to avoid interference with arena line markings and sensors.
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The maximum weight limit of 1 kg remains in effect, including all shields, extensions, and additional parts.
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Extensions/Shields must be constructed only from plastic material.
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In the case of using flags, the use of paper and fabric of any color is permitted. The total height of the Robot Athlete with the flag in verical position must never exceed 25cm.
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All shields and extensions must be safe: no sharp edges, no dangerous parts, and no elements that damage or wear down the arena surface.
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If, after the start of the match, the referee determines that the Robot Athlete does not comply with the specifications stated in the rules, they have the right to disqualify the team from the event.
🧪 TECHNICAL INSPECTION
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The initial technical inspection takes place on the day of the competition, during the Robot Athlete’s first attempt.
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During the initial inspection, the team will be asked questions about the critical parts of the robot's program.
➤ The team must have their laptop with the robot’s program open.
➤ If it becomes clear from the answers that the team does not understand the program, they will receive a penalty equal to -20% of the score they achieve in the event. -
The technical inspection includes a robot examination based on the specifications described above.
➤ If the robot does not meet the requirements, it will not be allowed to compete and will be automatically disqualified from the event. -
After the completion of the initial inspection, the Robot Athlete is assigned its unique ID code.
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If a team is not present at the time of the initial technical inspection, it will result in automatic disqualification from the competition.
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A secondary technical inspection is also conducted before each attempt, performed by the assistant referee.
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If, during the competition procedure, the referee determines that a Robot Athlete is violating or failing to meet the prescribed specifications, the referee has the right to disqualify it immediately.
🏟️ ARENA
1. The Arena is round with a diameter of 80 cm and a height of 1 cm from the surface.
2. Its material is black wood (painted with matte paint).
3. It has a 2.5cm thick white painted frame around the perimeter.
4. The arena is placed on a table.

_________________ 80 cm _________________
🏆 COMPETITION PROCEDURE
📘 GENERAL INFORMATION - RULES
⚔️ COMPETITIVE ROUNDS
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Each round includes 3 matches lasting one (1) minute.
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During a match, time runs continuously without stopping the clock at all.
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When teams are not competing they can make corrections to their Robot Athletes.
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Before each match the Robot Athletes will go through a technical check carried out by the referee.
🏆 WIN
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When one of the two Robot Athletes knocks the other out of the arena.
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If one of the two Robot Athletes becomes unable to continue in the competition.
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If the referee decides as a penalty to one of the two Robot Athletes to give the victory to the opponent.
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If one of the two Robot Athletes exits the arena on their own for any reason.
🤝 TIE
If neither Robot Athlete manages to knock the other off the track during the one minute match.
❌ DEFEAT
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If a technician touches their Robot Athlete during a match. Victory will be given to the opponent Robot Athlete.
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If a Robot Athlete exits the arena on its own for any reason.
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If the referee decides as a penalty to a Robot Athlete.
🔁 COMPETITION PROCEDURE
The competition is conducted with the Group system (See image below).
GROUPS MATCHES
GROUP MATCHES

QUARTER-FINAL
QUARTER-FINAL
SEMI-FINAL
SEMI-FINAL
FINAL
SMALL FINAL
GROUPS SYSTEM

EXAMPLE OF MATCHES BETWEEN THE TEAMS OF A GROUP
⚙️ MATCH PREPARATION - RESTRICTIONS
🤖 ADVANCED CATEGORY ROBOT ATHLETES
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For Advanced Category Robot Athletes, the referee places a cross in the center of the arena.The cross divides the arena into four equal parts. Robot Athletes are placed in two sections facing each other (See image below). Each Robot Athlete must cover the white line / ring, at least partially.
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The referee gives the signal to place the Robot Athletes in the arena.
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Robot Athlete Technicians should simultaneously place their Athletes in the arena.
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The referee will remove the cross from the arena when the Robot Athletes are placed in it.
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Once placed Robot Athletes cannot be moved.
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The referee will connect the Robot Athletes to his controller so that there is a simultaneous start.
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At the referee's signal, the Robot Athlete technicians should move at least one step back from the arena.
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The referee counts down 3,2,1 and activates the Robot Athletes.
🔰 BASIC CATEGORY ROBOT ATHLETES
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For Basic Catgegory Robot Athletes, the Referee places a black frame (eg cardboard) between the Robot Athletes in the center of the arena.
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The Black Frame divides the arena into four equal parts. Robot Athletes must be placed in two sections.
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Technicians place their Robot Athlete wherever they want in their section. Each Robot Athlete must cover the white line / ring, at least partially.
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Robot Athletes must be able to see the black frame and not make any movement until it is removed from the referee.
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The Referee signals the Technicians to press the Start button on their Robot Athletes so that the Robot Athletes go into standby.
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After the button is pressed the Technicians should move away from the arena at least one step back for protection.
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The Referee counts down 3,2,1, let's go and raises the black frame.
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Robot Athletes should start moving immediately the moment the referee lifts the frame.
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If a Robot Athlete does not start moving within 5 seconds then it is considered to have lost the match and a victory is given to the opponent.
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Placement of Robot Athletes in the Arena.
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Start with black frame system
🔢 POINTS
3️⃣ 3 points will be awarded for each win.
0️⃣ In case of a tie, no points are awarded — the Referee immediately announces a knockout match to decide the winner.
0️⃣ For each defeat 0 points will be given.
🏆 For the Group matches:
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✅ The Robot Athlete with the most points from each Group advances to the quarterfinals.
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If 2 or more Robot Athletes have the same points then the Robot Athlete with the fewest losses moves on to the next phase.
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If there is still a tie then the Referee announces a knockout match. The winner of the match qualified to the next stage.
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If there is a tie in this match, then knockout matches continue until there is a winner.
🏆 For the quarter-final, semi-final, short final and final matches:
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✅ The Robot Athlete with the most points advances to the next round.
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If 2 or more Robot Athletes have the same points then the Robot Athlete with the fewest losses moves on to the next phase.
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If there is still a tie then the Referee announces a knockout match. The winner of the match qualified to the next stage.
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If there is a tie in this match, then knockout matches continue until there is a winner.
⏱️ TECHNICIAN CHANGE TIME
Between the rounds of a group 1 minute time will be given to each team. In this minute if a team wishes, it can change Technician. If the new Technician does not arrive within 1 minute, the previous Technician will continue to the next round.
⚠️ WARNING!
If the robot Athlete is not in the designated area or if its Technician is not in the field at the designated time of the match, the team loses the match and the victory is given to the opponent.
🟥 TEAM DISQUALIFICATION
A team is disqualified from the event and must withdraw in the following cases:
➤ The team’s results will not be taken into account and will not appear in the official competition rankings.
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If a Robot Athlete does not comply with the specifications defined in the sport’s rules and the team refuses to make the required adjustments.
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If any of the Technicians behave inappropriately or disrespectfully, use offensive language, provoke, or verbally (or otherwise) attack fellow participants or referees.
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If it is discovered that a Robot Athlete is not operating autonomously, but instead is being remotely controlled via Bluetooth, Wi-Fi, or any similar technology.
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If the Technician of a Robot Athlete intentionally injures the opponent Robot Athlete.
✅ ALLOWED / ❌ PROHIBITED
✅ Allowed:
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Cleaning the wheels of the Robot Athlete only with wet cleaning cloths or cleaning liquid and paper.
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The autonomous extension of the Robot Athlete after the start of the match.
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Cleaning the wheels with wet cleaning cloths or cleaning fluid and paper.
❌ Prohibited:
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Robot Athletes to use parts that can harm their opponents.
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The use of adhesives (cleaning wheels with tapes: welding, electrical, packaging which may leave glue on the wheels or suction cup), to increase adhesion.
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The tires and other parts of the robot that come into contact with the ring must not be able to pick up and hold a standard A4 paper (80 g/m2) for more than two seconds.
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Devices to increase downward force such as vacuum pumps and magnets are only allowed in the Mega Wrestling category.
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Breaking the Athlete Robot into pieces during the match to deceive the opponent.
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The use of thread, twine, string or any kind of rope in the construction of the robot in order to avoid being trapped in the movement of the opponent.
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Remote control.
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The robot be connected (bluetooth, wifi, etc.), to a computer, phone and any other electronic device during the race. In such a case the team will be permanently banned from the sport and the referee will award victory to the opposing team.
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The use of pneumatics.
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The use of pullback motors in any Sport.
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The use of Omni Wheels.
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The shield or extensions on Robot Athletes to be white color.
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The use of any device or material that may prevent a Robot Athlete's sensors from detecting the opponent or intentionally interfere / block their use.
⚠️ Objections
The decisions of the referees are not subject to objections by the teams. In case of disagreements or opposing opinions, the referees have the final say in cooperation with the Headjudges and the Organizing Committee.
🏆 WINNERS
At the end of the sport, the winners are announced separately for each age category, as well as for the Wrestling Basic and Wrestling Advanced categories:
🥇 1st Place
🥈 2nd Place
🥉 3rd Place
🏁 The ranking is determined based on the points achieved by the Robot Athletes.
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