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HUMANOID WRESTLING

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AGE  CATEGORIES

TEENS (14 to 18 years old / Middle & High School) 

ADULTS (18+ years old / University & Individuals) 

⚠️ The sport is held in one division:

      All robot types compete together.

🚨 Both age categories compete together.

PRESS THE BUTTON BELOW TO VIEW THE QUICK GUIDE

GOAL

The goal of the Robot Athletes is to take the opponent out of the battle on the specially designed wrestling track and be considered the winner.

There is a time limit ... minutes in each round.

Wrestling, as a sport, does not require the injury or destruction of the opponent, but only his displacement off the track.
In such a case the Robot Athlete who violates the core values will be excluded and the opponent will be declared the winner.

 

TEAMS

1. Team Formation

1.1 Teams and not individuals participate in the Games.

1.2. Each group can consist of two (2) or more people.

1.3. The team designates two of its members as the main Trainers of its Robot Athlete who will be responsible for communication with the Organizing Committee and judges, for the technical control process and for the handling of the Robot Athlete during the Games.

ROBOT ATHLETE - ATHLETE CATEGORY

2. Robot Athlete Requirements

2.1. General robot specifications

1. Any robot design is allowed, if not subject to the restrictions of section 2.2.


2. A robot must fit in a square with a side length of 20 cm (200 mm). Maximum height for the robot 50 cm (500 mm).


3. The total mass of a robot at the start of a race must be under 3 kg (3000g).

4. The robot must be a humanoid biped that walks on two legs and must shift its center of gravity to maintain its balance when walking.


5. All robots must be autonomous. Any control mechanisms can be used as long as all the components are contained in the robot and the mechanism does not interact with an external control system (human, machine or otherwise).


6. Robots must display a number, supplied by the organizers, on the outer casing of the robot in a prominent place. The number used to identify the robot by the referee and can be found in the Team Folder (details in the appendix.
 

2.2. Robot Restrictions

1. When walking, one leg should lift off the floor, while the other leg balances the robot.

2. When walking, the leg the robot is balancing on must have a knee joint angle greater than 90 degrees. At any point, if this is not the case, the robot will not be considered to be walking.

3. Legs can be any shape and form as long as all of the following are maintained:

one. The robot foot is defined as the part of the robot that contacts the arena surface (ground).

4. The maximum length (size) of the foot must be less than 50% of the length of the robot's extended leg. The leg length is defined as the distance between the point where the robot's leg touches the ground and the axis connecting the leg to the robot's upper body.

5. Maximum foot length must be less than 20 cm (200 mm).

6. When the robot is standing or walking, a rectangular border around the left and right legs should not overlap.

7. The robot must have 2 arms. Each extended arm length must not exceed the extended leg length.

8. The robot must have a head.


9. Jamming devices, such as IR LEDs intended to saturate opposing IR sensors, are not allowed.


10. Components that could break or cause damage to the playing field are not permitted. Do not use parts intended to harm the opponent's robot or its operator. Normal pushing and shoving is not considered intent to harm.


11. Devices that can store liquid, powder, gas or other substances for throwing at the opponent are not allowed.


12. No combustible devices of any kind are permitted.


13. Devices that throw things at your opponent are not allowed.


14. Sticky substances are not allowed to improve adhesion.


15. The robot must remain stationary for 5 seconds before the start of the match. After 5 seconds the robot can move.

16. The robot can be started by a remote control or a button on the robot.

2.3 Technical Control of a Robot Athlete

1. The initial technical inspection will take place on the day of the Games at a place and time to be determined by the organizers.

2. Technical control is carried out before the start of each phase (preliminary, qualifying, final) of the Games in which the Robot Athlete may participate.

3. Failure of a team to arrive on time for a technical inspection of their Robot Athlete results in the automatic disqualification of the team from the event.

4. Only the Robot Athlete's coaches are responsible for submitting the team's Robot Athlete for technical inspection.

5. Technical testing includes testing the Robot Athlete in accordance with the conditions described above in the Robot Athlete section. If it does not meet the specifications it will not be accepted to compete and automatically disqualified from the event.

6. During the scrutineering the Robot Athlete coaches must demonstrate the program to the scrutineering committee.

TRACK

3. Track Design

3.1. The track is circle. Its diameter is 150cm and is black in color.

 

3.2 The black surface is defined as the playing surface and is surrounded by a white boundary line.

3.3. Track Specifications

1. The track is made of 5 mm thick wood, painted black with diameter of 150cm.

2. The contour line is marked as a white line with a width of 5 cm (50 mm).

3. The track shall be placed on the floor at a height of 5 cm (50 mm).

4. All given dimensions are subject to a 5% tolerance.

3.4. To test the Robot Athletes prior to the start of the Games there will be time available for testing where their Coaches will have access for testing according to a schedule to be announced on the day of the Games.

3.5. After testing and shortly before the start of each competition round, the Robot Athletes will be quarantined.

200mm
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<-----200mm----->
<-----1540mm----->
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COMPETITION

4. Competition Procedure

1. A bout shall consist of rounds, within a total time of 2 minutes, unless extended by the judges. The extra time of the match will not exceed 1 minute.

2. When the match is not won by either team within the time limit, an overtime match may be played, in which the team receiving the first point wins. Alternatively, the winner/loser of the match may be decided by the judges, by lot or by a rematch.

3. If bots get stuck, the rules listed below will apply.

4. If one of the two robots does not start, it will be restarted. If in this restart the same robot does not start, the race will be won by the moving robot.

4.1 Course of the Competition

1. The robots will be divided into groups according to the number of participants. The competition will be held on a group/quarter/final system to allow equal rounds of play for each bot. The decisions of the arbitrators must be unanimous and final. Challenging these decisions will result in disqualification.


2. The matching of the teams will be done randomly by lottery, after the official start of the competition. It will be available on the website for all participants. Those who pass the groups will play quarter-finals/semi-finals/finals.
If the number of participants is not enough for the groups, the competition will be held from the beginning using the pyramid system. The position in the pyramid will be random.


4.During the entire competition, a team is entitled to 2 rescheduling breaks of 5 minutes each. Other breaks are allowed only for mechanical problems and only with the referee's approval. This rule only applies during a match.


5.Until approval, all teams will remain in the area reserved for them. Teams may leave the area only when called to the playing field. Each team will be called by a match referee when they need to go to the waiting area near the pitch.


6. After approval, the teams that will follow at the start will remain on the playing field, in the waiting area. Teams will only leave this area if the referee agrees or only for repairs and must return at the time set by the referee. If the team does not return to the first call, they will forfeit the match.


7. After the completion of a match, the teams must return to the area reserved for them.


8. Each team is responsible for following the original schedule, which appears on the website and in the team area. DON'T BE LATE, WE WILL NOT WAIT!!!

If a team does not come to the field in 5 minutes the Athlete Robot is disqualified!!!


9. Each team will have 2 Robot Athlete coaches. Only coaches are allowed in the waiting area or playing area. The rest of the team will remain in the team area or watch the game from the audience.


10. It is mandatory for Robot Athlete coaches to wear gloves and safety glasses. Protective equipment is mandatory on the playing field before and during matches. Protective equipment will be checked upon approval.


11. Lack of protective equipment in whole or in part will be grounds for disqualification of the team.

4.2. Robot Athlete Requirements


Each team will have to pass the technical control stage in order to participate with their robots in the competition.


The stages are:

1. Check the dimensions of the robot by placing a 20.3 cm x 20.3 cm (203 mm x 203 mm) box/frame, without a bottom, on top of the robot. The height of the robot will measure a maximum of 50.3 cm (503 mm)
2. Weighing the robot on a digital scale. The maximum value should be 3005 g.
3. The 5 second delay will be checked.
4. It will be checked if the Robot Athlete coaches have the protective equipment.
5. A unique number will be placed on the outer casing of the robot.

6. Demonstration of the program to the technical committee.

7. The bot will not be restricted after approval. They can continue the track testing and programming but without changing the dimensions of the robot. (Attention your Athlete will be measured if he has correct dimensions before the race).

4.3. Start, Stop, Resume, End match

1. Robot placement

Following the referee's instructions, the first two teams approach the ring to place their robots on the wrestling floor. Operators will place the robots simultaneously on the playing field. The referee will give the signal. After placement, robots may no longer move. After the Robot Athlete is placed on the playing field, its coaches must retreat to the marked safe area.

Robot Athletes are placed facing each other (facing each other). There is a distance of 50 cm between them.

The referee will check if the robots are ok. If the placement is not correct, the placement of the robots will be done again.

2. Beginning of the Competition

The match starts on the order of the referee. On the start command operators will start the robots, which must move after a 5 second delay.
The launch will take place after the robot trainers are in the safe area. If coaches leave the pitch without the referee's approval, the team may lose a point or be disqualified.

 

3. Interruption, Continuation of race.

The match is stopped and resumed when announced by a referee. The referee announces when the robots can be placed on the court, when the robot coaches will retreat to the safe area, and when the robots can be taken off the court.

 

4. End

The match ends when the referee announces it. The two teams remove the Robot Athletes from the playing field area. Once the bots are retrieved, the decision is final and no objections will be filed.

 

5. Race time

1. Duration A match will be played for a total of 4 minutes, starting and ending at the referee's command.

2. Extension

An extended match, if requested by the referee, will last a maximum of 1 minute.

4.4 Scoring

Knockdown. A knowckdown occurs when a robot is knocked down by its opponent. 2 points will be added to the opponents score.

Slipdown. A slide occurs when a robot falls on its own. 1 point is added to the opponents score.

Ringout. A whistle from the referee sounds when any part of a robot makes contact with the surface outside the arena. 3 points will be added to the opponents score.

In all of the above cases the Robot Athlete's coaches will be given permission by the referee to place the robot face down on the field of play without further penalty, provided it can stand up within the 10 second countdown.

Knock Out. A knockout occurs when a robot fails to stand up within a 10-second countdown.
Additionally a knockout occurs when a robot is unable to move or walk within a 10 second countdown.
When a knockout is declared, the bout is immediately terminated and the bout will be awarded to the opponent by 4 points.

 All points will be added up for the opponents for each round.


The match may be stopped by the referee if the robots do not touch each other for more than 15 seconds and there is no clear will to fight.


4.5. Determination of Winner
1. The robot with the most points will be declared the winner of the match.

2. In case of knockout
3. In the event of a tie in the final score, the referee will award the victory to the Robot Athlete based on his tactics, aggression and activity.

4. If none of the robots score a point, the judge may decide that there is no winner of the match.

4.6 The match will be abandoned and a replay will be started under the following conditions:
1. If one of the two robots does not start, a restart will be performed.
If on restart the same robot does not start, the point will be won by the moving robot.
2. Bots are confused or wandering around each other with no perceptible progress for 10 seconds there will be a restart.
If on restart the situation repeats itself, the winner will be the robot that moves the most and shows willingness to fight.
If on restart the situation repeats itself, the robot that moves the fastest and attacks the most will be the winner of the round.
3.Both robots move, making no progress, or stop (exactly at the same time) and stay stopped for 5 seconds without touching each other. However, if a robot stops moving first, after 5 seconds it will be declared in no mood to fight. In this case the opponent will receive a point, even if the opponent also stops. If both robots are moving and it is not clear whether progress is being made or not, the judge can extend the time limit up to 30 seconds.
4. If both robots touch the outer playing area (white line) at approximately the same time and it cannot be determined which touched first, a replay is called.
Important:
In the event that a winner cannot be declared in any of the above circumstances, there will be a special rule that will be announced at that time.

4.7. Repairs, modifications, unforeseen interruptions

If a robot breaks during a match, the referee will assign a repair within 1 minute. This range can be extended up to 5 minutes by the organizers. Repairs will be supervised by an assistant referee to avoid swapping robot units with unauthorized ones. If a robot cannot be repaired within the specified range, the match is won by the opposing robot, but the team may continue repairs until the next match, in this case under the supervision of a referee / member of the organizing committee.

Defective parts can be replaced and batteries can be recharged during the competition if necessary.
If any modification is made to the robot after approval, the robot must pass the technical inspection stage again.

4.8. Violations

1. Players who perform any of the acts described in the above sections will be declared in violation of these rules.

4.9. Minor offenses

A minor offense is punishable by a warning and is declared when:

1. The competitor enters the ring during the match, unless the referee stops the match after a point is awarded and the competitor goes to get the robot.

2. Demand to stop the match without proper reasons.

3. He is against the referee's judgment.

4. Take action of any kind that is contrary to the spirit of fair-play of the game.
Hey.

5. Coaches leave the waiting area without notifying the match referee or the assistant referee of the reason for leaving.
6. If a team has 2 warnings, a point will be given to the opposing team or the team may be disqualified depending on the severity of the action they took.

7. If a robot starts before the 5 second delay, 1 point goes to the opponent.
 
5. Statement of objections

5.1. No objections are made against the judges' decisions. The coaches of a Robot Athlete may submit objections to the Committee, before the end of the competition, if there are doubts about the application of these rules.


5.2 Flexibility of Rules
As long as the concept and basic principles of the rules are respected, these rules will be flexible enough to accommodate changes in the number of players and the content of the matches. Amendments or repeals of the rules may be made by the organization as long as they are published prior to the event and are maintained consistently throughout the event.

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