top of page

FOOTBALL 3x3

8.png

AGE  CATEGORIES

KIDS (10 to12 years old / Elemendary School)

TEENS / SENIOR  (13 to 18 years old / Middle & High School) 

ADULTS (18+ years old / University & Individuals)

⚠️ The sport is held in one division:

      All robot types compete together.

🚨 Each age category competes separately.

PRESS THE BUTTON BELOW TO VIEW THE QUICK GUIDE

⚠️ RULE ZERO – Zero Tolerance & Common Sense
In all sports, Rule ZERO applies, which states:

"If you are not sure whether something is allowed, then it is probably NOT allowed."

All rules are based on common sense, the spirit of the sport, and the safety of all participants.

Any deliberate misinterpretation, violation of the meaning of the rules, or attempt to exploit gray areas for unfair advantage will not be tolerated and may lead to team disqualification from the competition.

🎯 GOAL

The goal of the Robot Football Players of an alliance (3-in-1 alliance, 3x3 football), which consists of 3 robots is to score as many goals as possible for the opposing team.

For 2026 the alliance should be from the same school or institution. A school must have 3 teams and each team must have its own Robot Football Player to form an alliance so be able to participate in this sport.

👥 TEAM – COACH

  1. Participation in the competition is team-based, not individual.

  2. Each team may consist of two (2) to three (3) members.

  3. Each team must designate up to one (1) Robot Athlete Technician. Only the Robot Athlete Technician is allowed in the waiting area or competition area. The rest of the team can watch the matches behind the control spots.

  4. The team is allowed to change the designated Technician before each attempt on the track, to give all members the opportunity to be actively involved in the sport, although this is not mandatory.

  5. All team members must be at least 10 years old (equivalent to 4th grade of primary school or above).

  6. The team’s coach must be at least 20 years old.

  7. To ensure smooth participation in the competition, the coach must have 1 assistant for every 3 teams they register in the competition.

  8. Each team is allowed to have only one robot. Changing the robot during the competition is not allowed.                    

  9. Teams are not allowed to share the same robot.

  10. If a team encounters a serious technical issue with their robot, they are allowed to replace only the microcontroller or the electronic components, after obtaining permission from the Head Judges.

🤝 ALLIANCES

  1. An alliance consists of 3 teams

  2. In every football match, 2 opposing alliances collide.

  3. During the matches each refer to an alliance will be with the registered alliance name and not by the names of the teams that make it up. Coaches should ensure that their teams know the name of the alliance.

  4. If on the day of the games a team does not come then the alliance competes with 2 teams.

  5. If 2 teams from the same alliance do not attend then the only team from the alliance competes normally without replacing the absent teams.

  6. If for any reason an alliance is disqualified from the Sport then victory will be awarded to the opposing alliance at any stage of the competition in which this occurs.​

⚙️ ROBOT TECHNICAL SPECIFICATIONS

 

The Competition is for Robot Soccer Players regardless of the robotic package or hardware used.

All Robot Soccer Players compete together in each age category.

  1. The Robot Football Player must be remote-controlled.

  2. The use of a remote control OR an application is allowed for 2026.

  3. Remote control is allowed to be carried out in any way.

  4. If your remote control is connected via wifi to your Robot Football Player you should consider that during the competition the stadium network is not available for the teams and visitors, but only for the needs of the Referees and the Organization Team.

  5. The maximum dimensions of the Robot Football Player must be 15cm Width x 15cm Length.

  6. The weight of the Robot Athlete must be a minimum of 700 gr and a maximum of 800 gr.

  7. The height of the robot must be a maximum of 15 cm (excluding the team’s identifier — e.g., a small flag may extend above the robot).

  8. To confirm the specifications listed above, the Robot Football Player will be weighed and must comfortably fit in a control box.

  9. The control box measures 15 x 15 cm plus two (2) mm tolerance.

  10. The Robot Football Player should be placed in the control box without applying pressure.

  11. The Robot Football Player must not wear or damage the pitch or pose a threat to spectators in any way.

  12. The Robot Football Player MUST have a shooting mechanism.                                                                                      CAUTION: The shooting mechanism, at its maximum extension, must remain within the overall dimensions of the robot (15x15). The mechanism is not allowed to extend the overall dimensions of the robot in any way.

  13. Each Robot Football Player is allowed a maximum of 4 motors and 1 single microprocessor.

  14. The Robot Football Player must have a start and stop button.

  15. For Football ball will be used LEGO Mindstorms ball – Part Number 41250 (diameter 52mm) red or blue color

  16. The Robot Football Players of an alliance should bring in a visible place of their construction some "signature" that the alliance should have agreed on in advance, for example a flag, label, color combination, etc., so that one is immediately recognized by the referee in which alliance belongs.

🧪 TECHNICAL INSPECTION

  1. The initial technical inspection will take place on the day of the Games at a place and time to be determined by the organizers.

  2. During the initial technical check the team will be asked questions on the design of the robot and will be asked to demonstrate the operation of the robot. 

  3. The technical inspection includes inspection of the robot and controller according to the conditions described above. If he does not meet the specifications, he will not be allowed to compete and will be automatically disqualified from the event.

  4. During the technical check the "badge" used by the alliance on its Robot Footballers will be checked.

  5. If a team is not in place during the initial scrutineering, this results in the team being automatically disqualified from the match.

  6. After the completion of the initial inspection, the Robot Athlete is assigned its unique ID code.

  7. A secondary technical check is also carried out before each match by the assistant referee.

  8. If, during the competition procedure, the referee determines that a Robot Athlete is violating or failing to meet the prescribed specifications, the referee has the right to disqualify it immediately.

🏟️ FIELD

  • The field is rectangular, with dimensions of 236.2 × 114.3 cm.

  • The playing area measures 197.34 × 98.42 cm.

  • The penalty area has dimensions of 230 × 560 mm.

  • The hobs measure 35 cm in length, 12 cm in height, and 8 cm in depth.

  • The field is surrounded by a 2.5 cm thick safety frame to protect the robots.

  • The surface is green, made of tarpaulin.

ΠΟΔΟΣΦΑΙΡΟ new field.png

🏆 COMPETITION

GENERAL INFORMATION - RULES

⚽ GOAL

  • A goal is scored when the ball crosses the entire goal line.

  • If the ball, as it moves towards the goal, touches a defending robot whose part is inside the goal, then the referee will charge the defending alliance with a goal.

🧮 SCORE – GROUP STAGE SCORING

For the matches of a Group:

  1. 3 points will be awarded for each win.

  2. 1 point will be awarded for each tie.

  3. For each defeat 0 points will be given.

  • The alliance with the most points from each Group advances to the quarterfinals.

  • If 2 or more alliances have the same points then the alliance with the most goals in all Group matches advances to the quarter finals.

  • If there is still a tie then the alliance that conceded the fewest goals in all Group matches advances to the quarter-finals.

For the quarter-final, semi-final, short-final and final matches:

  • The alliance with the most goals advances to the next phase.

  • If there is a tie then 2 minutes extra time is given for "Golden Goal". Whichever alliance scores the first goal advances to the next phase.

  • If no alliance scores then there will be a penalty shootout. Each alliance will be given the opportunity to take 3 penalties. Each penalty can be taken by a different Technician of each team in the alliance. The alliance with the most goals goes to the next stage.

  • For the penalty shootout each alliance will shoot 3 penalties in turn as follows:

➤The ball is placed by the referee on the center white bullet and each Robot Football Player takes a turn and heads towards the ball to shoot into an empty net.

➤The robot's wheels are not allowed to touch or cross the center line. Therefore, players should hit the brakes in time. Otherwise their penalty will be canceled and count 0 (zero).

⏱️ TECHNICIAN SWITCH TIME

Between the matches of a group, a time of 1 minute will be given to each alliance. In this minute if a team wishes, it can change Technician. If the new Technician does not arrive within 1 minute, the previous Technician will continue in the next match.

⚽️ MATCH DURATION

  1. The match lasts a total of 7 minutes.

  2. There is no halftime; teams retain their accumulated score throughout the entire match.

  3. Time runs continuously, with no stoppages during the game.

  4. When not actively playing, teams may make adjustments to their Robot Football Player.

  5. Before each match, the Robot Football Player must undergo a technical inspection conducted by the referee.

🎯 MATCH PREPARATION - START - RESTRICTIONS

  1. At the start of the match, the ball is placed on the cue ball in the center of the court. All Robot Football Players should have some part of them behind the white line of the defending area.

  2. The match starts with the referee's whistle. All Robot Soccer Players should start moving after the referee's whistle.

  3. If an alliance scores a goal, then, without stopping time, the ball is placed in the center of the court by the referee and is free for both alliances to claim again. The match is not interrupted but continues until the end of the 7 minutes. If there is a Robot Football Player on the target point at that time, then the ball is placed as close as possible to the target, but not directly in front of the robot located there. The referee will place it to the right or left of the center line at the point of intersection with the cross circle, so that no advantage is given to any Robot Football Player.

  4. If some of the Robot Football Players get stuck together, then the referee can separate them by moving them as little as possible.

  5. The referee will blow the whistle for "illegal marking" if a Robot Football Player attempting to get the ball behind an opposing Robot Football Player is found to be pushing and dragging him onto the pitch. After the whistle, the ball is placed in the center of the court and play continues, without stopping time. If a goal is scored due to pushing, it is disallowed.

  6. The referee will whistle a "red card" if any Robot Football Player is found to be deliberately trying to injure an opponent. In this case the Robot Football Player is kicked out of the match and the alliance continues with 2 Robot Football Players. The referee places the ball back in the center of the field and the match continues with the Robot Football Players in the position they were in when the referee blew the "red card" whistle.

  7. The Technicians are not allowed to touch their Robot Football Players throughout the match without the permission of the referee.

  8. If the ball goes out, outside the boundaries of the court behind the goal posts, the referee places the ball back on the cue ball located in the center of the court. If there is a Robot Football Player on the target at that time, then the ball is placed as close as possible to the target, but not directly in front of the robot located there. The referee will place it to the right or left of the center line at the point of intersection with the cross circle, so that no advantage is given to any Robot Football Player.

  9. It is forbidden for any Robot Football Player of the defending alliance to stand still in front of their goal intentionally or move parallel to the goal line for more than 3 seconds. If it is determined by the referee that the ball was thus prevented from heading towards the goal, the Robot Football Player is rejected from that match and the alliance continues with 2 Robot Football Players.

  10. The decisions of the referees are final. Objection to these decisions can only be lodged with the Headjudges. Disputing the final decisions of the Headjudges may result in a team or alliance being disqualified.

🤕 ROBOT FOOTBALL PLAYER  INJURY

A Robot Football Player is deemed injured by the referee when:

  • some part of it has been disassembled,

  • remains stationary (lost connection to laptop, controller or tablet),

  • An injured Robot Football Player remains out of the field of play until repairs are completed by the team. After permission is given by the referee, he returns to the match. The Robot Football Player returning to the match is placed in the corner of the defense area, right or left at the players' choice. It is forbidden, however, to place the Robot Football Player in a position that gives him an advantage in possession of the ball, e.g. right in front of the ball. The referee can indicate which side the robot will return from if he judges that such an advantage is being created.

  • If a Robot Football Player falls over for any reason, with the help of the referee it gets back up and continues the game.

  • If all Robot Football Players in an alliance are injured and out of the game, time stops and restarts when even one Robot Soccer Player returns to the field.

  • If a Robot Football Player is injured during the match due to the fault of the referee, then the timer stops and the team is given time to repair. Time starts ticking again after the return of the Robot Soccer Player. The players and the ball are placed in the starting position of a match.

🎯 BALL CONTROL – SHOOTING

  1. A Robot Football Player should not hold the ball in any way.

  2. The ball may not penetrate more than 2cm in any part of the Robot Football Player construction.

  3. A Robot Football Player is not allowed to pick up the ball by placing it on his body in any way.

  4. A Robot Football Player is not allowed to pick up the ball by placing it under his body.

  5. If the referee detects that the ball is trapped in any way, he places the ball back in the center of the field and the Robot Football Player away from it. If the blocking is repeated then it is considered intentional and the Robot Football Player is disqualified from that match. The match will continue as normal with 2 Robot Football Players for this alliance.

🎲 The Referee places the ball back in the center of the court:

  • When the match starts.

  • When a goal is scored.

  • When the referee blows the whistle for "irregular marking" of an opponent.

  • When the referee whistles a "red card" on a Robot Football Player.

  • When a Robot Football Player traps the ball as above.

  • When the ball crosses the entire end line parallel to the goals.​

📤The Referee releases the ball:

When he unblocks 2 or more Robot Football Players who have trapped the ball.

↩️ A Robot Soccer Player is placed in the corner:

When an injured Robot Football Player returns to the game.

🧩 MATCH PROCEDURE – GROUPS

  • The competition is conducted with the Group system as shown in the example in the images below.

  • The ranking in the Groups will be done 10 days before the competition in a Live draw which all teams will be notified to follow.

  • The number of synergies placed in a Group, as well as the number of matches between synergies in a Group will be adjusted according to the number of teams participating in the Sport.

FOOTBALL  SYSTEM MRC.jpg

GROUPS MATCHES

QUARTER-FINAL

QUARTER-FINAL

SEMI-FINAL

SEMI-FINAL

FINAL

GROUP MATCHES

SMALL  FINAL

GROUPS  SYSTEM

GROUPS MATCHES.png

EXAMPLE OF MATCHES BETWEEN A GROUP'S ALLIANCES

🟥 TEAM DISQUALIFICATION

In the following cases the team is excluded from the Sport and will have to withdraw.
Team results are not taken into account and are not included in the list of competition results.
1. If the team's Robot Football Player does not comply with the requirements specified in the rules of the Sport and the team refuses to accommodate it.
2. If any Robot Football Player's Technician behaves in an inappropriate or disrespectful manner, swears at or provokes or verbally or otherwise attacks teammates or the referees.

3. If even one of the coaches of a team behaves in an inappropriate or indecent manner, swears or provokes or verbally or otherwise attacks other teams, teammates or the referees.

4. In cases indicated in the rules of the Sport above.

 

✅WHAT IS ALLOWED AND WHAT IS ❌PROHIBITED:

✅Allowed:​

  • Clean the Robot Football Player wheels only with wet cleaning cloths or cleaning fluid and paper.

Prohibited:

  • Robot Football Players to use parts that can harm their teammates.

  • The use of glue to increase adhesion, (cleaning wheels with adhesive tapes that may leave glue on the wheels or suction cups). The tires and other parts of the Robot Football Player in contact with the track must not be able to lift and hold a standard A4 paper (80 g/m2) for more than two seconds.

  • The use of pneumatic in all categories of robots.

  • The use of pullback motors in all classes of robots.

  • The cases listed in the rules above.

 

🏆 WINNERS
The alliances that achieve

🥇 1st place,

🥈 2nd place,

🥉 3rd place

are announced per Age Category, based on the score.

CONTACT  US:

+30 6940 411020

mrc@he-ro.gr  

+30 6940 411020

Heraklion Crete Greece

FOLLOW  US:

  • Instagram
  • Facebook
  • YouTube
bottom of page